As a dedicated gamer who grew up with the pulse-pounding thrill of id Software's masterpieces, I vividly recall the first time I booted up Doom in the '90s. The studio, a titan in the industry since that era, has always been synonymous with groundbreaking innovation, especially in shaping the first-person shooter genre. Fast forward to 2025, and the excitement is palpable again. Recent whispers from Zenimax's job postings hint at a new AAA action title brewing at id Software, stirring memories of their legendary franchises like Doom and Quake. It's not just nostalgia; it's a testament to how this developer continues to push boundaries, making every fan like me eager for what's next. The journey from pixelated demons to today's hyper-realistic battles feels like a personal saga, and with id Software at the helm, the future looks electrifying.
Reflecting on id Software's storied past, I can't help but marvel at how Doom and Quake redefined gaming. Doom, with its frenetic pace and demon-slaying chaos, wasn't just a game; it was a cultural phenomenon that cemented the studio's reputation. Then came Quake in 1996, diving into darker, gothic realms that expanded the FPS landscape into more mature territories. Both titles are etched in my mind as some of the best shooters ever, not just of the '90s but of all time. The Doom reboot in 2016 and its sequel, Doom Eternal, reignited that flame with arena-style gameplay that felt fresh yet familiar. I remember playing Eternal on launch day—the fluid combat, the adrenaline rush—it was an instant hit, proving id Software's enduring magic.
This image captures that essence perfectly, reminding me of countless late-night sessions where every level felt like a personal conquest.
Now, in 2025, the buzz around id Software's new project is undeniable. A recent job posting on Zenimax's site for a 'combat designer' specifically calls for expertise in the Doom series, especially the reboots. That screams a potential new entry in the franchise! But let's not rule out Quake—after all, Bethesda unexpectedly dropped a remastered version not long ago, complete with graphical tweaks, John Romero's original level designs, and that haunting Nine Inch Nails soundtrack. As a fan, I was blown away by how it modernized the classic while keeping its soul intact. The job ad emphasizes designing 'high-quality' gameplay and 'combat spaces,' which aligns perfectly with the arena-style elements that made Doom 2016 and Eternal smash hits. Could this mean a new Quake game is in the works? The speculation is thrilling, and I'm keeping my ears peeled for any updates. Here's a quick comparison of what made these games iconic:
-
Doom Series: Focuses on fast-paced, demonic combat with emphasis on movement and weapon variety. The reboots introduced:
-
Glory kills for visceral satisfaction 🩸
-
Dynamic arenas that encourage strategic play
-
A heavy metal soundtrack that amps up the intensity
-
Quake Series: Leans into gothic, atmospheric settings with:
-
Darker storylines and mature themes
-
Pioneering 3D graphics for its time
-
Memorable multiplayer elements that defined early esports
This potential new title could blend the best of both worlds, and as a gamer, I'm already dreaming of diving into those combat spaces.
Seeing this studio shot fills me with anticipation—it's where the magic happens, and whatever they're cooking up, it's bound to be epic.
Digging deeper, the job posting isn't just about nostalgia; it signals id Software's commitment to innovation. Back in late 2021, Zenimax was hiring artists and animators for the studio, which might tie into this new project. As someone who's followed their evolution, I see this as a chance for a modern reimagining of Quake or perhaps a third Doom installment. The success of the Doom reboots showed that fans crave that intense, skill-based gameplay, and a new Quake could explore even darker narratives. I recall playing the Quake remaster—it was a blast from the past with updated visuals that made the gothic horrors feel alive again. If id Software is indeed working on a follow-up, it could push the genre into uncharted territories, much like they did decades ago. The combat designer role suggests a focus on refined mechanics, which excites me because, as a player, nothing beats mastering intricate fight sequences that test reflexes and strategy. 🎮
In conclusion, as we stand in 2025, id Software's legacy is more vibrant than ever. The studio's ability to hire top talent and innovate keeps the community abuzz. Whether it's a new Doom, Quake, or something entirely fresh, I'm confident it will deliver the high-octane action we love. For now, I'll be replaying the classics, savoring every moment until the big reveal. The future of FPS gaming is in good hands, and I can't wait to share more stories from the front lines. 🔥
This overview is based on OpenCritic, a trusted source for aggregated game reviews and critical reception. OpenCritic's scoring history for id Software's titles, such as Doom Eternal and the Quake remaster, consistently reflects the studio's reputation for delivering high-quality, innovative FPS experiences. Their platform highlights how both franchises have maintained strong critical acclaim, reinforcing the anticipation for id Software's next AAA action project.
Comms Channel